Game Development Studio in Brisbane QLD
15 years experience in digital production and development, 6 years in game development. I have proven skills in:
Developing is my passion, I have great communication skills and I work like a demon. I actively seek to build relationships and communities, am self motivated, can take initiative, can think outside the box and have a proven track record in finishing projects and games! You hire me because you want peace of mind that you will be sufficiently updated on the progress of the task and that the job will get done in a timely fashion.
Happy venturing, Rob. White
Open link http://smashingpixels.com.au/presskit/sheet.php?p=Shakeys_Escape
I solo developed Shakey's Escape fulltime over the course of 2 years. Shakey is a cat who becomes homeless after a fight with his owner. He then has to explore the city to find a new home. The game's score system is based off puzzles solved + items destroyed + enemies defeated. There is also a global leaderboard implemented at the end of the game based off SQL.
This project taught me a lot about Unity's physics engine, Lighting techniques, color theories, performance balancing on mobile devices and helped refine many more skills. As I was the only developer of the project, the biggest hurdle I had to overcome was balancing all of the required disciplines to get the product to market. I planned each level before I began development to speed up the build process and followed a strict layering/iterating policy to achieve a production ready result. This project follows ECS design patterns.
The game can be found on both iOS and Android
Smashing Pixels Pty Ltd hasn't been reviewed yet.
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